#ifndef GAME_MENU
#define GAME_MENU

#include "../sleek/start.h"

namespace interne
{
    class GameCore;
    class GameMenu : public sleek::core::device::event
    {
        public:
            GameMenu(GameCore*, sleek::core::engine::world*);
            virtual ~GameMenu();

            virtual bool manage(sleek::core::device::input*);
            virtual void render();
        protected:
            sleek::core::device::Device *screen;
            sleek::core::engine::world *smgr;
        private:
            sleek::gui::frame *picture;
            sleek::gui::frame *start, *quit;
            GameCore *core;
    };
}
#endif // GAME_MENU
